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using UnityEngine;
using UnityEngine.UI;
public class ButtonTest : MonoBehaviour
{
[SerializeField] private Text yayText;
[SerializeField] private Button yayButon;
private int yayCount;
private void Start()
{
yayButon.onClick.AddListener(OnTapYayButton);
}
private void OnTapYayButton()
{
yayCount++;
yayText.text = "YAY " + yayCount;
}
}
[SerializeField] private Button yayButon;
yayButon.onClick.AddListener(OnTapYayButton);
private void Start()
{
yayButon.onClick.AddListener(() => OnTapYayButton("テスト"));
}
private void OnTapYayButton(string test)
{
yayCount++;
yayText.text = "YAY " + yayCount;
}
private void OnEnable()
{
yayButon.onClick.AddListener(OnTapYayButton);
}
yayButon.onClick.RemoveAllListeners();
yayButon.onClick.AddListener(OnTapYayButton);